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- For the overall history of Oni's development, see Oni.
Oni (Mac) Cheats. Oni cheats, Tips, and Codes for Mac. Jump to: Tip (2) Cheat (11) Older Cheats: Oni Cheats. Cheat Codes So far, the only way we know to activate cheat codes is to first defeat the.
Windows Oni 1.0 to Mac Oni 1.1
Bungie's original Carbon PPC build of Oni 1.1.
Long the focus of obsession from hardcore Mac gamers who had seen, read and heard about the game for years before its release, Oni was ultimately published by Take Two subsidiary Gathering of. ONI has such a unique gameplay that brings the beat em up genre from simple button mash to special attacks, comand grabs, combos, like it is in fighting games. The main hero herself is the whole another topic to talk about. 38 Games Like Oni for Mac. The planet is now ruled by the World Coalition Government which annexed 80% of the countries, with the remaining quickly dragged into the WCG. While their official goal was to solve humankind's problems, it was about money.
While Oni was developed by Bungie West simultaneously for Windows and Mac OS (with the PlayStation 2 port being done in parallel by Rockstar), the game's development was not completed for both PC platforms at the same time. Oni was gold-mastered for Windows around 11/17/2000. The Mac version continued in development for another month, partly due to a graphics bug discovered at the last minute, and probably gold-mastered on 12/21/00 (the date on the retail files, and the day before the Mac demo came out).
It appears that the Mac version of Oni required a change to the layout of the game data files (the addition of .sep files; see Windows Oni vs. Mac Oni for details). The required changes to Oni's code were made not long after the final build of the Windows Oni application, as the date of the game data on the Windows CD-ROM is 11/4/00 (the application is dated 11/3/00), and the date on the Mac game data is 11/20/00. Because the Windows demo was not released until around 12/17/00, it was built on the version of Oni that used .sep files, unlike Windows retail Oni.
As a result of reaching gold status first, the Windows retail Oni application is version 1.0 (as seen in the Windows read-me), and Bungie's build of the game app for the Mac was version 1.1 (pictured, right; also see the Mac read-me). Besides any fixes to the code made after Windows Oni was gold-mastered, it's likely that additional bugs were fixed between the production of the Windows demo and the Mac release, based on issues observed in BSL in the Windows demo application that aren't present in Mac Oni. But long after Oni's release, the Mac Oni app would continue to evolve.
Classic to Carbon
When Oni began development in 1997, Apple was about to release Mac OS 8, but it was still based on System 1.0 from 1984, and they were hoping to start fresh with a new OS as soon as possible. To that end, Apple acquired Steve Jobs' company NeXT in order to use their OS, OPENSTEP, as the basis for Apple's new OS. This culminated with the release of Mac OS X in spring 2001 — awkward timing for Oni. (Note that Mac OS X was renamed 'macOS' in 2016, but this article uses the original name of the OS for historical consistency.)
In 2000, Bungie was merging into Microsoft, and Take-Two was assuming command of the Oni IP. Having been in development years before Mac OS X released, Mac Oni would initially have been built as a 'Classic' app, referring to the Classic Mac OS (OS 9 or earlier). Given the circumstances, the best that Bungie could do for compatibility before Oni released in January 2001 was to build the Oni application as a 'Carbon' app. Carbon apps could be written primarily for OS 9 and still run in OS X. Unfortunately, the Carbon build of Oni was not without issues in the OS X environment.
Carbon to Cocoa
The Omni Group's Cocoa PPC port of Oni for Mac OS X.
Then, at the end of 2001, The Omni Group released a 'Cocoa' (native OS X) build of the game which they had produced for free. This became known as the Omni build (now often referred to as the PPC build to differentiate it from the later Intel build). Their OS X builds (released through 2003) kept Oni stable on the latest Mac OS for several years. The last Omni build is still available here. However, as computers advanced, a critical bug appeared in both Windows and Mac Oni: the game would immediately crash while querying the graphics card at startup. Once a patch, made through hex editing, was figured out in Windows, it was carried over to the PPC build. Other patches were made in time to the PPC build; see HERE for details.
PPC to Intel
Feral's Intel Mac port of Oni.
In 2006 Apple began the switch to Intel processors, moving away from the PowerPC chip for which both Bungie and The Omni Group had built Oni. For a while, PPC apps could be run on Intel Macs using Rosetta, but support for the old architecture was expected to eventually phase out. In 2009, Feral Interactive (Oni's Mac distributor outside of North America) expressed an interest in putting out an Intel-native build of Oni. They obtained the latest version of Oni's source code from The Omni Group (who had already begun porting it to Intel), and made their initial public release of Oni for Intel Macs in the spring of 2011, a few months before the first version of OS X without Rosetta was released. The Feral build of Oni incorporates a number of changes requested by fans, detailed HERE.
Retrieved from 'https://wiki.oni2.net/w/index.php?title=History_of_Mac_Oni&oldid=30602'
Developers | |
---|---|
Windows, Mac OS | Bungie Software[Note 1] |
macOS (OS X) | The Omni Group[Note 2] |
macOS (OS X) | Feral Interactive[Note 3] |
Publishers | |
Windows | |
Mac (North America) | |
Mac (RoW) | |
Windows (Russia) | |
Release dates | |
Windows | January 29, 2001 |
Mac OS (Classic) | January 29, 2001 |
macOS (OS X) | December 18, 2001[Note 4] |
macOS (OS X) | April 5, 2011[Note 5] |
Reception | |
Metacritic | 73 |
IGDB | 70 |
|
Key points
- The Anniversary Edition mod fixes compatibility issues and allows modding.
- Small but dedicated community.
- Very limited in-game options.
General information
- Bungie.net - The developer's site
- Rockstar's Official Oni page
- Bungiepedia - A wiki for everything Bungie-related
- OniGalore - A very detailed wiki for everything Oni-related
- Oni.Bungie.org - One of the biggest Oni fan sites around
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- A demo is available
One For Man
Essential improvements[edit]
Anniversary Edition[edit]
A major mod framework and patch for Oni, it allows users to manage and create mods for Oni. It also fixes many bugs left untouched by the original developers and adds modern Windows and Intel Mac support.
It can be found at http://wiki.oni2.net/Anniversary_Edition
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | .persist.dat, .key_config.txt |
Mac OS (Classic) | ./persist.dat, ./key_config.txt, ~/Library/Preferences/com.godgames.oni.plist |
Save game data location[edit]
System | Location |
---|---|
Windows | .persist.dat |
Mac OS (Classic) | ./persist.dat |
Video[edit]
In-game options menu.
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | Can be altered in Developer Mode (see OniGalore for instructions). | ||
Windowed | Use Anniversary Edition. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Supported by Intel Mac build. In Windows, force through graphics card control panel. | ||
Anti-aliasing (AA) | Supported by Intel Mac build. In Windows, force through graphics card control panel. | ||
Vertical sync (Vsync) | Supported by Intel Mac build. In Windows, force through graphics card control panel. | ||
60 FPS | Intro and outro cutscenes run at 15 FPS, or 30 FPS with mods. | ||
120+ FPS | Mouse/keyboard control is choppy and unsmooth. Use Oni 60fps+ Fix. |
Widescreen resolution[edit]
Use Anniversary Edition and AR patch[4] |
---|
|
Use Anniversary Edition and patch .exe manually[4] |
---|
|
Input[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Edit key_config.txt .[5] (3rd-party tools are also available.) | |
Mouse acceleration | ||
Mouse sensitivity | Supported in Intel Mac build. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See the glossary page for potential workarounds. |
Audio[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Issues fixed[edit]
Crashes or refuses to run on modern versions of Windows[edit]
- Install the Anniversary Edition to fix this issue.
Choppy mouse/keyboard control[edit]
Oni For Mac
- With displays that run higher than 60 Hz, mouse/keyboard control will be choppy.
Use Hz patch[4] |
---|
|
One For Microsoft
Patch .exe manually[4] |
---|
|
Oni Machinery
Other information[edit]
API[edit]
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.2 |
Executable | PPC | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
System requirements[edit]
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, 2000 |
Processor (CPU) | Intel Pentium III 266 MHz | Intel Pentium III 400 MHz |
System memory (RAM) | 64 MB | 96 MB |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | TNT2 or Rage 128 |
Mac OS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.6[Note 6] | 9.0 |
Processor (CPU) | 300 MHz PowerPC | PowerPC G4 |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 800 MB | |
Video card (GPU) | 3DFX Voodoo 2, ATI Rage Pro, ATI Rage 128 |
Notes
- ↑Bungie Software developed the original Mac OS (PowerPC) port targeting 'Classic' Mac OS 8 and 9, and utilized the Carbon API to allow it to run on both the Classic version of the operating system as well as the upcoming Mac OS X.[1]
- ↑At the end of 2001, The Omni Group produced and released a more OS X-compatible (PowerPC) build of the game for free using the Cocoa API, which they continued to update and support through the next two years.[1]
- ↑In the first half of 2011 Feral Interactive released an Intel-native build of the game based on The Omni Group's Cocoa/PowerPC-based source code.[1]
- ↑December 18, 2001 is the release date for the first Cocoa API-based build of the game released by The Omni Group that brought with it native OS X support for PowerPC CPUs.[2]
- ↑April 5, 2011 is the release date for the first semi-official build released by Feral Interactive that brought with it native support for Intel CPUs.[3]
- ↑The copy of CarbonLib which came with Oni required Mac OS 8.6; earlier versions of CarbonLib which had lower OS requirements have not been tested with Oni.
References
- ↑ 1.01.11.2OniGalore - History of Mac Oni - last accessed on 2019-03-25
- ↑The Mac Observer - The Omni Group Releases New Mac OS X Version Of Oni - last accessed on 2019-03-25
- ↑Oni Central Forum - Oni Intel-native build for OS X - last accessed on 2019-03-25
- ↑ 4.04.14.24.3Oni | WSGF
- ↑Help with Oni's controls v1.6.1 - last accessed on 2018-01-09